<div id="dot0" style="position: absolute; visibility: hidden; height: 25; width: 25;"><img src="bullet.gif" height=25 width=25></div> <div id="dot1" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div> <div id="dot2" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div> <div id="dot3" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div> <div id="dot4" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div> <div id="dot5" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div> <div id="dot6" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>
<script LANGUAGE="JavaScript"> <!-- hide code
// Thanks to Troels Jakobsen <tjak@get2net.dk> // for fix which makes it work when the page is scrolled
var nDots = 7; if (document.all&&window.print) document.body.style.cssText="overflow-x:hidden;overflow-y:scroll" var Xpos = 0; var Ypos = 0;
// fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to // make it look okay var MASS = 1; var GRAVITY = 50; var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
// always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true;
var dots = new Array(); init();
function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } if (!isNetscape) { // I only know how to read the locations of the |