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<div id="dot0" style="position: absolute; visibility: hidden; height: 25; width: 25;"><img src="bullet.gif" height=25 width=25></div>
<div id="dot1" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>
<div id="dot2" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>
<div id="dot3" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>
<div id="dot4" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>
<div id="dot5" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>
<div id="dot6" style="position: absolute; height: 25; width: 25;"><img src="http://www.beepworld.de/memberdateien/members15/xxx/xxx.jpg" height=25 width=25></div>

<script LANGUAGE="JavaScript">
<!-- hide code

// Thanks to Troels Jakobsen <tjak@get2net.dk>
// for fix which makes it work when the page is scrolled

var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
   
    if (!isNetscape) {
        // I only know how to read the locations of the



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